ldsCtrlEst_h/lds_gaussian_sctrl.h #
GLDS switched controller type. More…
Namespaces #
Name |
---|
lds Linear Dynamical Systems (LDS) namespace. |
lds::gaussian Linear Dynamical Systems with Gaussian observations. |
Classes #
Name | |
---|---|
class | lds::gaussian::SwitchedController Gaussian-observation SwitchedController Type. |
Detailed Description #
This file declares and partially defines the type for switched feedback control of a system approximated as multiple discrete Gaussian-output linear dynamical systems (lds::gaussian::SwitchedController).
Source code #
//===-- ldsCtrlEst_h/lds_gaussian_sctrl.h - Switched Controller -*- C++ -*-===//
//
// Copyright 2021 Michael Bolus
// Copyright 2021 Georgia Institute of Technology
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//===----------------------------------------------------------------------===//
//===----------------------------------------------------------------------===//
#ifndef LDSCTRLEST_LDS_GAUSSIAN_SCTRL_H
#define LDSCTRLEST_LDS_GAUSSIAN_SCTRL_H
// controller type
#include "lds_gaussian_ctrl.h"
// switched controller
#include "lds_sctrl.h"
namespace lds {
namespace gaussian {
class SwitchedController : public lds::SwitchedController<System> {
public:
void set_y_ref(const Vector& y_ref) override {
Reassign(y_ref_, y_ref);
cx_ref_ = y_ref - sys_.d();
}
// make sure base class template methods available
using lds::SwitchedController<System>::SwitchedController;
using lds::SwitchedController<System>::Switch;
using lds::SwitchedController<System>::Control;
using lds::SwitchedController<System>::ControlOutputReference;
using lds::SwitchedController<System>::sys;
using lds::SwitchedController<System>::Kc;
using lds::SwitchedController<System>::Kc_inty;
using lds::SwitchedController<System>::Kc_u;
using lds::SwitchedController<System>::g_design;
using lds::SwitchedController<System>::u_ref;
using lds::SwitchedController<System>::x_ref;
using lds::SwitchedController<System>::y_ref;
using lds::SwitchedController<System>::control_type;
using lds::SwitchedController<System>::set_g_design;
using lds::SwitchedController<System>::set_u_ref;
using lds::SwitchedController<System>::set_x_ref;
using lds::SwitchedController<System>::set_y_ref;
using lds::SwitchedController<System>::set_Kc;
using lds::SwitchedController<System>::set_Kc_inty;
using lds::SwitchedController<System>::set_Kc_u;
using lds::SwitchedController<System>::set_tau_awu;
using lds::SwitchedController<System>::set_control_type;
using lds::SwitchedController<System>::Reset;
using lds::SwitchedController<System>::Print;
}; // SwitchedController
} // namespace gaussian
} // namespace lds
#endif
Updated on 19 May 2022 at 17:16:05 Eastern Daylight Time