ldsCtrlEst_h/lds_gaussian_ctrl.h #
GLDS Controller. More…
Namespaces #
Name |
---|
lds Linear Dynamical Systems (LDS) namespace. |
lds::gaussian Linear Dynamical Systems with Gaussian observations. |
Classes #
Name | |
---|---|
class | lds::gaussian::Controller Gaussian-observation Controller Type. |
Detailed Description #
This file declares and partially defines the type for control of a gaussian-observation linear dynamical system (lds::gaussian::Controller). It inherits functionality from the underlying GLDS model type (lds::gaussian::System), including state estimation.
Source code #
//===-- ldsCtrlEst_h/lds_gaussian_ctrl.h - GLDS Controller ------*- C++ -*-===//
//
// Copyright 2021 Michael Bolus
// Copyright 2021 Georgia Institute of Technology
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//===----------------------------------------------------------------------===//
//===----------------------------------------------------------------------===//
#ifndef LDSCTRLEST_LDS_GAUSSIAN_CTRL_H
#define LDSCTRLEST_LDS_GAUSSIAN_CTRL_H
// namespace
#include "lds_gaussian.h"
// system
#include "lds_gaussian_sys.h"
// controller
#include "lds_ctrl.h"
namespace lds {
namespace gaussian {
class Controller : public lds::Controller<System> {
public:
void set_y_ref(const Vector& y_ref) override {
Reassign(y_ref_,y_ref);
cx_ref_ = y_ref - sys_.d();
};
// make sure base class template methods available
using lds::Controller<System>::Controller;
using lds::Controller<System>::Control;
using lds::Controller<System>::ControlOutputReference;
using lds::Controller<System>::sys;
using lds::Controller<System>::Kc;
using lds::Controller<System>::Kc_inty;
using lds::Controller<System>::Kc_u;
using lds::Controller<System>::g_design;
using lds::Controller<System>::u_ref;
using lds::Controller<System>::x_ref;
using lds::Controller<System>::y_ref;
using lds::Controller<System>::control_type;
using lds::Controller<System>::set_sys;
using lds::Controller<System>::set_g_design;
using lds::Controller<System>::set_u_ref;
using lds::Controller<System>::set_x_ref;
using lds::Controller<System>::set_y_ref;
using lds::Controller<System>::set_Kc;
using lds::Controller<System>::set_Kc_inty;
using lds::Controller<System>::set_Kc_u;
using lds::Controller<System>::set_tau_awu;
using lds::Controller<System>::set_control_type;
using lds::Controller<System>::Reset;
using lds::Controller<System>::Print;
};
} // namespace gaussian
} // namespace lds
#endif
Updated on 19 May 2022 at 17:16:05 Eastern Daylight Time