examples/eg_glds_ctrl.cpp #
Functions #
Name | |
---|---|
auto | main() |
Function Details #
main #
auto main()
Going to simulate a switching disturbance (m) acting on system
Source code #
//===-- eg_glds_ctrl.cpp - Example GLDS Control ---------------------------===//
//
// Copyright 2021 Michael Bolus
// Copyright 2021 Georgia Institute of Technology
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//===----------------------------------------------------------------------===//
//===----------------------------------------------------------------------===//
#include <ldsCtrlEst>
using lds::Matrix;
using lds::Vector;
using lds::data_t;
using std::cout;
auto main() -> int {
cout << " ********** Example Gaussian LDS Control ********** \n\n";
// Make 1st-order SISO system, sampled at 1kHz
data_t dt = 1e-3;
size_t n_u = 1;
size_t n_x = 1;
size_t n_y = 1;
// no time steps for simulation.
auto n_t = static_cast<size_t>(5.0 / dt);
// construct ground truth system to be controlled...
// initializes to random walk model with top-most n_y state observed
lds::gaussian::System controlled_system(n_u, n_x, n_y, dt);
// Ground-truth parameters for the controlled system
// (stand-in for physical system to be controlled)
Matrix a_true(n_x, n_x, arma::fill::eye);
a_true[0] = exp(-dt / 0.01);
Matrix b_true = Matrix(n_x, n_u).fill(2e-4);
// control signal to model input unit conversion e.g., V -> mW/mm2:
Vector g_true = Vector(n_y).fill(10.0);
// output noise covariance
Matrix r_true = Matrix(n_y, n_y, arma::fill::eye) * 1e-4;
size_t which_m = 0; // whether low or high disturbance (0, 1)
data_t m_low = 5 * dt * (1 - a_true[0]);
data_t pr_lo2hi = 1e-3; // probability of going from low to high disturb.
data_t m_high = 20 * dt * (1 - a_true[0]);
data_t pr_hi2lo = pr_lo2hi;
// initially let m be low
Vector m0_true = Vector(n_x).fill(m_low);
// Assign params.
controlled_system.set_A(a_true);
controlled_system.set_B(b_true);
controlled_system.set_m(m0_true);
controlled_system.set_g(g_true);
controlled_system.set_R(r_true);
cout << ".....................................\n";
cout << "controlled_system:\n";
cout << ".....................................\n";
controlled_system.Print();
cout << ".....................................\n";
// make a controller
lds::gaussian::Controller controller;
{
// Create **incorrect** model used for control.
// (e.g., imperfect model fitting)
Matrix b_controller = b_true / 2;
// let's assume zero process disturbance initially
// (will be re-estimating)
Vector m_controller = Vector(n_x, arma::fill::zeros);
// for this demo, just use arbitrary default R
Matrix r_controller = Matrix(n_y, n_y, arma::fill::eye) * lds::kDefaultR0;
lds::gaussian::System controller_system(controlled_system);
controller_system.set_B(b_controller);
controller_system.set_m(m_controller);
controller_system.set_R(r_controller);
controller_system.Reset(); // reset to new m
// going to adaptively re-estimate the disturbance
controller_system.do_adapt_m = true;
// set adaptation rate by changing covariance of assumed process noise
// acting on random-walk evolution of m
Matrix q_m = Matrix(n_x, n_x, arma::fill::eye) * 1e-6;
controller_system.set_Q_m(q_m);
// create controller
// lower and upper bounds on control signal (e.g., in Volts)
data_t u_lb = 0.0; // [=] V
data_t u_ub = 5.0; // [=] V
controller = std::move(
lds::gaussian::Controller(std::move(controller_system), u_lb, u_ub));
}
// Control variables:
// if following enabled, adapts set point with re-estimated process
// disturbance n.b., should not need integral action if this is enabled as the
// adaptive estimator minimizes DC error
bool do_adaptive_set_point = false;
// Reference/target output, controller gains
Vector y_ref0 = Vector(n_y).fill(20.0 * dt);
Matrix k_x = Matrix(n_u, n_x).fill(100); // gains on state error
Matrix k_inty = Matrix(n_u, n_y).fill(1e3); // gains on integrated err
// setting initial state to target to avoid error at onset:
Vector x0 = Vector(n_x).fill(y_ref0[0]);
// set up controller type bit mask so controller knows how to proceed
size_t control_type = 0;
if (do_adaptive_set_point) {
// adapt set point with estimated disturbance
control_type = control_type | lds::kControlTypeAdaptM;
} else {
// use integral action to minimize DC error
control_type = control_type | lds::kControlTypeIntY;
}
// set controller type
controller.set_control_type(control_type);
// Let's say these controller gains were designed assuming g was 9 V/(mW/mm2):
Vector g_design = Vector(n_u).fill(9);
// Set params.
// **n.b. using arbitrary defaults for Q, R in this example. Really, these
// should be set by users, as they tune characteristics of Kalman filter.
// Users can also choose not to recursively calculate the estimator gain and
// supply it (setKe) instead of covariances.**
controller.set_y_ref(y_ref0);
controller.set_Kc(k_x);
controller.set_Kc_inty(k_inty);
controller.set_g_design(g_design);
cout << ".....................................\n";
cout << "control system:\n";
cout << ".....................................\n";
controller.Print();
cout << ".....................................\n";
// set up variables for simulation
// create Matrix to save outputs in...
Matrix y_ref = Matrix(n_y, n_t, arma::fill::ones) * y_ref0[0];
// Simulated measurements
Matrix z(n_y, n_t, arma::fill::zeros);
// simulated control signal ([=] V)
Matrix u(n_u, n_t, arma::fill::zeros);
// outputs, states and gain/disturbance params
// *_hat indicates online estimates
Matrix y_hat(n_y, n_t, arma::fill::zeros);
Matrix x_hat(n_x, n_t, arma::fill::zeros);
Matrix m_hat(n_x, n_t, arma::fill::zeros);
// *_true indicates ground truth (system being controlled)
Matrix y_true(n_y, n_t, arma::fill::zeros);
Matrix x_true(n_x, n_t, arma::fill::zeros);
Matrix m_true(n_x, n_t, arma::fill::zeros);
// set initial val
y_hat.submat(0, 0, n_y - 1, 0) = controller.sys().y();
y_true.submat(0, 0, n_y - 1, 0) = controlled_system.y();
x_hat.submat(0, 0, n_x - 1, 0) = controller.sys().x();
x_true.submat(0, 0, n_x - 1, 0) = controlled_system.x();
m_hat.submat(0, 0, n_x - 1, 0) = controller.sys().m();
m_true.submat(0, 0, n_x - 1, 0) = controlled_system.m();
cout << "Starting " << n_t * dt << " sec simulation ... \n";
auto start = std::chrono::high_resolution_clock::now();
for (size_t t = 1; t < n_t; t++) {
// simulate a stochastically switched disturbance
Vector chance = arma::randu<Vector>(1);
if (which_m == 0) // low disturbance
{
if (chance[0] < pr_lo2hi) { // switches low -> high disturbance
m0_true = std::vector<data_t>(n_x, m_high);
which_m = 1;
}
} else { // high disturbance
if (chance[0] < pr_hi2lo) { // swithces high -> low disturbance
m0_true = std::vector<data_t>(n_x, m_low);
which_m = 0;
}
}
controlled_system.set_m(m0_true);
// input
Vector u_tm1(u.colptr(t - 1), u.n_rows, false, true);
// Simulate the true system.
z.col(t) = controlled_system.Simulate(u_tm1);
// This method uses a steady-state solution to control problem to calculate
// x_ref, u_ref from reference output y_ref. Therefore, it is only
// applicable to regulation problems or cases where reference trajectory
// changes slowly compared to system dynamics.
u.col(t) = controller.ControlOutputReference(z.col(t));
// save the signals
y_true.col(t) = controlled_system.y();
x_true.col(t) = controlled_system.x();
m_true.col(t) = controlled_system.m();
y_hat.col(t) = controller.sys().y();
x_hat.col(t) = controller.sys().x();
m_hat.col(t) = controller.sys().m();
}
auto finish = std::chrono::high_resolution_clock::now();
std::chrono::duration<data_t, std::milli> sim_time_ms = finish - start;
cout << "Finished simulation in " << sim_time_ms.count() << " ms.\n";
cout << "(app. " << (sim_time_ms.count() / n_t) * 1e3 << " us/time-step)\n";
cout << "Saving simulation data to disk.\n";
// saved variables: dt, lambdaHat, xHat, mHat, z, u, lambdaRef, lambdaTrue,
// xTrue, mTrue saving with hdf5 via armadillo
arma::hdf5_opts::opts replace = arma::hdf5_opts::replace;
auto dt_vec = Vector(1).fill(dt);
dt_vec.save(arma::hdf5_name("eg_glds_ctrl.h5", "dt"));
y_ref.save(arma::hdf5_name("eg_glds_ctrl.h5", "y_ref", replace));
u.save(arma::hdf5_name("eg_glds_ctrl.h5", "u", replace));
z.save(arma::hdf5_name("eg_glds_ctrl.h5", "z", replace));
x_true.save(arma::hdf5_name("eg_glds_ctrl.h5", "x_true", replace));
m_true.save(arma::hdf5_name("eg_glds_ctrl.h5", "m_true", replace));
y_true.save(arma::hdf5_name("eg_glds_ctrl.h5", "y_true", replace));
x_hat.save(arma::hdf5_name("eg_glds_ctrl.h5", "x_hat", replace));
m_hat.save(arma::hdf5_name("eg_glds_ctrl.h5", "m_hat", replace));
y_hat.save(arma::hdf5_name("eg_glds_ctrl.h5", "y_hat", replace));
cout << "fin.\n";
return 0;
}
Updated on 19 May 2022 at 17:16:04 Eastern Daylight Time